The Armor Tab is an Inventory tab introduced by Tinkers' Construct which functions similar to the Crafting Tab, except instead of the crafting grid, there are more slots for apparel. At the current time, many of these slots are not used. The Void Equipment mod is centered around a mysterious dimension known as The Void. This dimension came out of nowhere, corrupting a part of the earth and nether, and breaking it off into a new dimension. Many items can be made from Void Materials, and all of the items are insanely powerful or durable, but that comes at a cost. To even get one. Mods like Immersive Jewelry will let you swap jewelry like rings and bracelets from left to right (in Classic, in SSE they just have right and left versions). Immersive Armors and armor sets like Armor of Intrigue or Book of UUNP (almost all female armor, has CBBE and other variants) make use of more than the standard equipment slots. The mod wouldn't be complete without the (in)famous Gollum. It's a mob that only appears once near the Misty Mountains. We can tame it with a fish and entrust it with several items (27 slots in the equipment). From the moment he is tame, Gollum will follow his new 'master'.
A Equipment Forge can combine Equipment Parts Level 1 through level 3. Higher Level parts cannot be used in lower level Forges. All parts are limited to certain slots.
A basic Equipment Forge that can combine Equipment Parts that are at most Level 1. Some pieces like boss drops may not support Level 1 and will not be usable in this forge.
An advanced Equipment Forge that can combine Equipment Parts that are at most Level 2. Some pieces like boss drops may not support Level 2 and will not be usable in this forge.
The best Equipment Forge that can combine Equipment Parts of any level into power Equipment Pieces.
Used to infuse Charge items into Equipment Parts with matching Elements in order to level them up. Can also be used to apply dyes to equipment parts.
These are parts either dropped by a creature or crafted that you can use in Equipment Forges to craft powerful equipment.
A Base is where your equipment will start, then from there you can add a Head or if the Base supports it a Pommel. Then you can choose either an Axe, Blade, Pike or Jewel for the end of your equipment depending on which slots the Head you use unlocks.
Used to stylize the end of your equipment also depending on the material of the Pommel can grant different effects to your equipment, or allow different types of harvest abilities.
Depending on the material of the Base it can grant different effects to your equipment. A Base part will always add one or two of the following:
Depending on the material of the Head can grant different effects to your equipment as well as adding a variety of more slots. A Head part will add one of the following:
Depending on the material of the Jewel it can grant the ability to summon different projectiles to your equipment.It can also be used to summon different Creatures.
Depending on the material of the Blade can grant different effects to your equipment also different abilities, or allow different types of harvest abilities.
depending on the material of the Pike can grant different effects to your equipment also different abilities including a larger sweep attack.
Add's to the sides of your equipment and depending on the material of the Axe can grant different effects to your equipment, or allow different types of harvest abilities.